D Dofus Touch Detonado

Elemental Heart of Pandala

Cœur élémentaire de Pandala

Level 200 gigantic soul stone [21,-31]

Within the Elemental Heart of Pandala reigns an untamable energy that only the bravest dare face. Because of the radiation this place gives off, you can only enter the dungeon once per day!

The Elemental Heart changes element every day. So if you explore it:

The Elemental Heart is closed the rest of the week due to fluctuations from the transformation cycle. However, you can explore the dungeon on the third weekend of each month in any element!

Monsters

The dungeon's monsters start with a spell damage bonus that gradually increases. After 3 turns, they get a penalty that increases the damage they take.

The monsters' attack element and resistances depend on the Elemental Heart's element.
The monsters apply several penalties, so being able to debuff yourselves is a plus!

Aerial Primitive Fungi

Aerial Primitive Fungi

Fungus Primitif

Lvl 189 to 197

4700–5100 HP 12 AP 20 MP
21–25% 12–16% -20–-16% 17–21% 60%
Spells
NameDescriptionRange
Primitive Harassment Harcèlement primitif At 6 range, grants 50 Dodge for one turn, deals elemental damage in a one-cell cross and teleports the target to the center of the area.
Primordial Fog Brouillard primordial In a three-cell area centered on the target, removes 4 dodgeable MP and 4 range. The Fungi becomes invisible for one turn if it takes damage.
Ancient Trap Piège antique At 5 range, sets a two-cell trap that applies, for one turn, a poison dealing 10 damage per AP used.
Aerial Crystal Golem

Aerial Crystal Golem

Golem de cristaux

Lvl 190 to 198

5200–5600 HP 12 AP 4 MP
12–16% 17–21% -20–-16% 21–25% 60%
Spells
NameDescriptionRange
Collapse Éboulement At 6 range, applies a -15 MP Dodge penalty and a poison dealing 10 damage per MP used.
Shock Commotion In melee, in a four-cell cone, deals two lines of Water damage and applies, for one turn, an unbewitchable -1,500 Vitality penalty.
Temporal Armour Armure temporelle For two turns, with a three-turn cooldown, grants 50% ranged resistance to the Golem and one ally. A melee attack gives them 1 AP and 1 MP and gives 1 AP to entities in line within three cells; a ranged attack gives them only 1 MP. The bonus stacks up to 3 AP and 3 MP.
Aerial Rock of Plenty

Aerial Rock of Plenty

Roc d’abondance

Lvl 191 to 199

5000–5400 HP 12 AP 7 MP
17–21% 21–25% -20–-16% 12–16% 60%
Spells
NameDescriptionRange
Elemental Plenty Abondance élémentaire At 10 range in a line, in a three-cell half-circle, heals allies, deals damage to enemies and removes 2 AP — not dodgeable but unbewitchable.
Interminable Erosion Érosion sempiternelle At 6 range, applies 10% erosion (15% on a critical hit), grants 2 MP to allies across the whole map (3 MP on a critical hit), and deals around 500 elemental damage as lifesteal.
Ancestral Resistance Résistance ancestrale At 5 range, on itself or an ally, grants 80 critical resistance. When it is attacked, nearby players gain 5 stacking critical hits and nearby monsters gain 20 critical damage, up to the limits shown by the effect.

Rooms

Room 1

Room 2

Boss room

Boss

Molten Aerial Soul

Molten Aerial Soul

Âme en fusion

Lvl 200

12000 HP 18 AP 5 MP
20% 20% -20% 20% 60%
Spells
NameDescriptionRange
Elemental Force Force élémentaire At 12 range, in a two-cell square, applies the Gravity state, grants 1,000 Vitality to monsters near the target for three turns and deals elemental damage to the target.
Mystical Crushing Écrasement mystique At 2 range, applies 10% erosion and the Weakened state, then deals elemental damage to the target.
Elemental Impact Impact élémentaire At 7 range, steals 1 MP and deals two lines of elemental damage, one of which depends on the boss's missing HP.

Dungeon mechanics

Once the fight starts, the boss summons four elemental hearts.

At the start of turn 2, the 4 hearts begin a cycle of swapping positions with each other:

Turns on which the swap happensSwap4 | 12 | 20 | 28Earth ↔ Air6 | 14 | 22 | 30Fire ↔ Water8 | 16 | 24 | 32Air ↔ Fire10 | 18 | 26 | 34Water ↔ Earth

To debuff the boss, it must end its turn within 2 range of the heart matching its element. It then loses its invulnerability for two turns. Warning: the position swap happens at the start of the boss's turn, so if the heart of the boss's element is about to swap positions next turn, place the boss within 2 range of the heart that will swap positions with the heart of the boss's element.

Strategy:

Kill the Aerial Rock of Plenty first, then the Aerial Crystal Golem, which you'll have taken care to keep at a distance until then.

To defeat the boss, the best approach is to lock it inside the debuff zone. To do that without getting one-shot, we recommend placing a player with Lock as follows.

All that's left is to burn through the boss's 12,000 HP.

Tips:

End of the dungeon