Papycha managed to keep his balance despite an unbalanced fight.
Monsters
The Kozaru have the Wukin Breath and the Wukang Breath. These states range from 0 (Exhausted) to 10 (Unleashed) as they hit, get hit, or through spells designed for that purpose.
Once a gauge reaches 10, they release their breath and reset to zero with a boost and bonus effects on their spells for 2 turns.
The effects can be debuffed but the state cannot.
Fangshu
Lvl 192 to 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Increases when Fangshu casts an Earth spell. Unleashed: grants 400 Power and 50 Lock for 2 turns. | โ |
| Souffle du Wukin | Increases when Fangshu casts a Water spell. Unleashed: no effect. | โ |
Ino-Naru
Lvl 190 to 198
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Increases when Ino-Naru is hit. Unleashed: grants 400 Power and 50 Lock for 2 turns. | โ |
| Souffle du Wukin | Increases when Ino-Naru attacks and decreases when it is hit. Unleashed: sacrifices itself to take half the damage received by its allies. | โ |
Kurookin
Lvl 191 to 199
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Decreases when Kurookin is hit. Unleashed: no effect. Exhausted: increases ranged damage by 10%. | โ |
| Souffle du Wukin | Increases when Kurookin is hit. Unleashed: grants 2 MP and 50 Dodge. | โ |
Lichangoro
Lvl 189 to 197
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Decreases when Lichangoro is hit and increases through one of its spells. Unleashed: grants 400 Power and removes 50 Dodge for 2 turns. | โ |
| Souffle du Wukin | Increases when Lichangoro is hit. Unleashed: grants 2 MP and 50 Dodge. | โ |
Uchiwang
Lvl 192 to 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Increases when Uchiwang attacks, up to twice per turn, and decreases when she is hit. Unleashed: grants 400 Power and removes 50 Dodge for 2 turns. | โ |
| Souffle du Wukin | Increases when Uchiwang is hit. Unleashed: grants 2 MP, 50 Dodge and 10% ranged damage. | โ |
Hanshi โ
Lvl 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Increases when Hanshi is hit and through one of his spells. Unleashed: grants 400 Power and 50 Lock for 2 turns; this effect can be unbewitched. | โ |
| Souffle du Wukin | Decreases when Hanshi is hit and cannot increase on its own. Unleashed: disables Shihan's Invulnerable state for 3 turns. | โ |
Shihan
Lvl 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Decreases when Shihan is hit and cannot increase on its own. Unleashed: disables Hanshi's Invulnerable state for 3 turns. | โ |
| Souffle du Wukin | Increases when Shihan is hit. Unleashed: triggers an attack in all four elements. | โ |
Rooms
Room 1
Room 2
Room 3
Boss
Hanshi โ
Lvl 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Increases when Hanshi is hit and through one of his spells. Unleashed: grants 400 Power and 50 Lock for 2 turns; this effect can be unbewitched. | โ |
| Souffle du Wukin | Decreases when Hanshi is hit and cannot increase on its own. Unleashed: disables Shihan's Invulnerable state for 3 turns. | โ |
Shihan โ
Lvl 200
Spells
| Name | Description | Range |
|---|---|---|
| Souffle du Wukang | Decreases when Shihan is hit and cannot increase on its own. Unleashed: disables Hanshi's Invulnerable state for 3 turns. | โ |
| Souffle du Wukin | Increases when Shihan is hit. Unleashed: triggers an attack in all four elements. | โ |
Dungeon mechanics
The two guardians of the dojo are untouchable (invulnerable). Their tradition is to share everything, especially damage (if only one is invulnerable, the other still takes their share of the damage).
To make the siblings vulnerable, you must:
- Raise Hanshi's Wukin to 10 to be able to hit Shihan.
- Raise Shihan's Wukang to 10 to be able to hit Hanshi.
(Reminder: Hanshi cannot raise his Wukin on his own, and Shihan cannot raise her Wukang on her own.)
If you kill one of the bosses, the balance is broken and you will no longer be able to remove the other's invulnerability. So hurry up and kill it before any chance of victory collapses.
To raise Wukin and Wukang, refer to the monster sheets.
Take a deep breath, because you will need all your concentration!
- Before killing one of the guardians, make sure both are vulnerable, and be sure to kill the second one before it loses its vulnerability.
- To be sure of succeeding, it is wiser to hit the pair ONLY when both are vulnerable, since the damage sharing keeps them balanced.
- Remember that patience is the pillar of wisdom! You will need to time the debuff by lowering their Wukin or Wukang gauge (see monster sheets) if one gets too far ahead of the other.
Papycha advises you to kill all the primates circling around you so you can focus on keeping the siblings in balance.
Then gather the duo together (around an ally, for example) so they gradually share their Wukin and Wukang and make each other vulnerable, leading to their downfall.
If you decide to leave minions alive, try to keep everyone grouped up, because Shihan and Hanshi will boost their closest allies.
Achievements
First (Shihan)
- Stay close to the group to make it easier to raise Wukin and Wukang and make both guardians vulnerable.
- Don't forget that the Fangshu can boost Shihan's Wukang and the Uchiwang can boost Hanshi's Wukin, which will make the debuff easier to trigger.
- To make sure you kill Shihan first without forgetting to kill Hanshi quickly afterwards, you can hit her while her brother is still invulnerable, or lightly heal her brother.
Pusillanime
Wear your mask and keep your distance!
Duo
- Take advantage of the Kozaru's start-of-turn boosts to quickly debuff the duo.
- Deal a first wave of damage across the whole group to weaken the siblings.
- Once they are invulnerable again, kill the other Kozaru and bide your time for a second debuff.
- One person heals, one person tanks.
With time and patience, mulberry leaves turn into a silk gown.