To get to this dungeon, you will have to go through the Bonta sewers. Head to [-34,-59] and touch the sewer plate to enter.
Only one person needs to make this trip; they can then teleport the rest of their group to the dungeon entrance.
Monsters
Rat Rah
Rat Croc
Lvl 90 to 110
Spells
| Name | Description | Range |
|---|---|---|
| Gnaw Ratatinage | Attacks in a line in melee. | 0 à 1 · Ligne |
| Scratch Rature | Increases the Rat Rah's AP. | — · Lanceur |
Rat Basher
Lvl 85 to 105
Spells
| Name | Description | Range |
|---|---|---|
| Ravine Ravin | Hits the target and pushes it back. | — · Cible |
| DoctoRat Doctorat | Heals an ally. | — · Allié |
Rat Pakk
Rat Bajoie
Lvl 95 to 115
Spells
| Name | Description | Range |
|---|---|---|
| Grate Ramonage | Attacks in melee and deals around 100 damage. | 0 à 1 · Corps à corps |
| Rapidity Rapidité | Grants MP. | — · Cible |
Rooms
Room 1
Room 2
Room 3
Boss
White Rat ★
Rat Blanc
Lvl 110 to 150
Spells
| Name | Description | Range |
|---|---|---|
| Sprat Rascasse | For 1 turn, each element used to hit the White Rat gives it 50% resistance to that element for 3 turns. | — · Lanceur |
| White Plague Peste Blanche | Applies an effect that fully unbewitches the target if it receives a heal. | — · Cible |
| Rack Raclée | Deals around 200 damage. | — · Cible |
| Devastate Ravage | Gives the White Rat 50 critical hits. | — · Lanceur |
Dungeon mechanics
Achievements
The White Rat is not really complicated; it just requires focus.
The tricky part of this boss is a buff it applies to itself. Under the Sprat effect, when you hit it with an element, it gains 50% resistance to that element. The effect lasts a single turn, but the resistance gained lasts 3 turns.
It is up to you whether you avoid hitting it while Sprat is active, or hit it anyway while mixing your elements.
End of the dungeon
At the end of the dungeon, you will earn part of the key to the Amakna Rat Dungeon (Sphincter Cell). To leave, talk to the Bonta Rat Dungeon Doorman again.