D Dofus Touch Detonado

Bonta Rat Dungeon

Rats de Bonta

Level 110 large soul stone [-35,-59]

To get to this dungeon, you will have to go through the Bonta sewers. Head to [-34,-59] and touch the sewer plate to enter.

Only one person needs to make this trip; they can then teleport the rest of their group to the dungeon entrance.

Monsters

Rat Rah

Rat Rah

Rat Croc

Lvl 90 to 110

1600–2300 HP 7 AP 4 MP
20–28% -10–-6% 69–73% -30–-26% 5–9%
Spells
NameDescriptionRange
Gnaw Ratatinage Attacks in a line in melee. 0 à 1 · Ligne
Scratch Rature Increases the Rat Rah's AP. — · Lanceur
Rat Basher

Rat Basher

Lvl 85 to 105

1400–1900 HP 7 AP 5 MP
69–73% 5–9% -30–-26% 20–28% -10–-6%
Spells
NameDescriptionRange
Ravine Ravin Hits the target and pushes it back. — · Cible
DoctoRat Doctorat Heals an ally. — · Allié
Rat Pakk

Rat Pakk

Rat Bajoie

Lvl 95 to 115

1600–2200 HP 8 AP 4 MP
20–28% -30–-26% -10–-6% 69–73% 5–9%
Spells
NameDescriptionRange
Grate Ramonage Attacks in melee and deals around 100 damage. 0 à 1 · Corps à corps
Rapidity Rapidité Grants MP. — · Cible

Rooms

Room 1

Room 2

Room 3

Boss

White Rat

White Rat

Rat Blanc

Lvl 110 to 150

3500–5600 HP 7 AP 4 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Sprat Rascasse For 1 turn, each element used to hit the White Rat gives it 50% resistance to that element for 3 turns. — · Lanceur
White Plague Peste Blanche Applies an effect that fully unbewitches the target if it receives a heal. — · Cible
Rack Raclée Deals around 200 damage. — · Cible
Devastate Ravage Gives the White Rat 50 critical hits. — · Lanceur

Dungeon mechanics

Achievements

The White Rat is not really complicated; it just requires focus.

The tricky part of this boss is a buff it applies to itself. Under the Sprat effect, when you hit it with an element, it gains 50% resistance to that element. The effect lasts a single turn, but the resistance gained lasts 3 turns.

It is up to you whether you avoid hitting it while Sprat is active, or hit it anyway while mixing your elements.

End of the dungeon

At the end of the dungeon, you will earn part of the key to the Amakna Rat Dungeon (Sphincter Cell). To leave, talk to the Bonta Rat Dungeon Doorman again.