In this dungeon, you may be lucky enough to win an adorable pet, Atooin.
This little critter gains heals by eating fish and damage by eating meat. One meal every 5 to 72 hours.
To reach this dungeon, you will need to go through the Amakna sewers. Head to the Zaap at Madrestam Harbour at [7,-4] and follow the guide!
Only one person needs to make this trip; they can then teleport the rest of their group to the dungeon entrance.
Monsters
Packrat
Rat Masseur
Lvl 136 to 144
Rugrat
Rat Colleur
Lvl 136 to 144
Ratworm
Ratmane dโรgoutant
Lvl 133 to 141
Brat
Rat Fraรฎchi
Lvl 139 to 147
Riffrat
Rat Caille
Lvl 142 to 150
Prat
Rat Botteur
Lvl 142 to 150
White Rat
Rat Blanc
Lvl 110 to 150
Spells
| Name | Description | Range |
|---|---|---|
| Sprat Rascasse | For 1 turn, each element used to hit the White Rat gives it 50% resistance to that element for 3 turns. | โ ยท Lanceur |
| White Plague Peste Blanche | Applies an effect that fully unbewitches the target if it receives a heal. | โ ยท Cible |
| Rack Raclรฉe | Deals around 200 damage. | โ ยท Cible |
| Devastate Ravage | Gives the White Rat 50 critical hits. | โ ยท Lanceur |
Black Rat
Rat Noir
Lvl 110 to 150
Spells
| Name | Description | Range |
|---|---|---|
| Black Plague Peste Noire | Applies a state to an enemy. If the bearer is healed, they take heavy damage calculated from the Black Rat's HP. This state can be unbewitched. | โ ยท Cible |
| KilleRat Kackitu | Cast in melee; applies a deadly state for a few turns if the Black Rat attacks one of the bearers in melee. | 0 ร 1 ยท Corps ร corps |
Rooms
Room 1
Room 2
Room 3
Boss
Sphincter Cell โ
Lvl 150
Dungeon mechanics
The Sphincter Cell is a fairly tricky monster to defeat. It hits hard, really hard. Between 800 and 1000, and up to 2000 on critical hits... And here's a fun little quirk: it can teleport every 2 turns thanks to the Short Cut spell.
It can also summon adorable little turtles. Each one has some resistance in one element, and you'll quickly see that they are the key to killing the Sphincter Cell.
When in melee with one of its enemies, a turtle casts a spell that reduces resistance (in its element) by 200% on the 4 adjacent cells for 2 turns. It only casts this spell if an enemy is in melee with it.
To be able to hit the Sphincter Cell, you will therefore need to position yourself 2 range from the Sphincter Cell so that the turtle of your choice is in melee with both you and it.
Don't forget that the Sphincter Cell can teleport every 2 turns! You will need to corner it while accounting for its ability to teleport, or apply the Gravity state to it and keep a turtle handy... Not easy โ positioning classes are appreciated!
Now that you know how to hit this big beast, let's widen our field of view. The Sphincter Cell is not the only danger in this dungeon! Alongside it are the White Rat and the Black Rat. Between us, the White Rat isn't really a threat, more of a nuisance. The Black Rat, on the other hand, can hurt a lot (to find out how, I invite you to read the guide for the Brakmar Rat Dungeon).
The technique is actually pretty simple... Focus the Black Rat, then clean up, and finally move on to dessert: the Sphincter Cell. Good luck hahaha
Achievements
End of the dungeon
At the end of the dungeon, one of the players drops the Atooin pet. To leave, talk to Aperirel again.