Monsters
Immature Scaraleaf
Scarafeuille Immature
Lvl 30
Spells
| Name | Description | Range |
|---|---|---|
| Poisoning Empoisonnement | applies a poison dealing Earth damage to the target for 3 turns | — |
| Cataplasm Guigne | heals the caster or the targeted ally | — |
| Takeoff Envol | boosts all allies by 3 to 4 MP for 2 turns | — |
Black Scaraleaf
Scarafeuille Noir
Lvl 40 to 48
Spells
| Name | Description | Range |
|---|---|---|
| Immobilisation | can remove up to 10 MP from the target | — |
| Scarastrength Scaraforce | deals Neutral damage up to 2 range | 0 à 2 |
| Elemental Dispersion | boosts the Sparks present in the fight | — |
| Grouped Vanishing Disparition groupée | makes the caster and its allies invisible within a 2-cell-radius circle around the caster | — · cercle |
White Scaraleaf
Scarafeuille
Lvl 34 to 42
Spells
| Name | Description | Range |
|---|---|---|
| Scarasum Scarinvoc | summons a Spark of the same element as the Scaraleaf. | — |
| Scarastrength Scaraforce | deals Neutral damage up to 2 range. | — |
| Elemental Dispersion | boosts the Sparks present in the fight. | — |
| Spirit Element | deals damage in the Scaraleaf's element in melee. | — |
Rooms
Room 1
Room 2
Final room
Boss
Golden Scarabugly ★
Scarabosse Doré
Lvl 40
Spells
| Name | Description | Range |
|---|---|---|
| Release Libération | pushes characters in melee with the caster back 3 cells | 1 |
| Leafy Care Soin Feuillu | heals the caster and its allies in a 2-cell-radius circular area | — · cercle |
| Pat-a-Peck Picoti | steals life, dealing damage in a random element up to 3 range | 0 à 3 |
| Poisoned Fog Brouillard Empoisonné | applies a -10 range penalty, and can trigger the loss of -1 AP and -1 MP on all opponents for 2 turns | — |
| Birth Naissance | summons an Immature Scaraleaf | — |
Dungeon mechanics
The Golden Scarabugly doesn't hit very hard, but its hindering effects and those of its summons can be a nuisance. It can remove your AP/MP/range and can summon Immature Scaraleaves.
Start by eliminating all the Scaraleaves accompanying it, focusing first on the Black Scaraleaf to finish it off before it turns several enemies invisible.
Once all the Scaraleaves are dead, deal with the Golden Scarabugly, avoiding its melee range so you don't get pushed back or take damage.
Don't hesitate to kill its summons if they get in the way.
Achievements
Clean Hands
The best option is to let summons do the work.
Zombie
For this achievement, be careful not to get surrounded by your opponents so you don't end up stuck. Prioritize killing the Black Scaraleaf, which can remove a lot of your MP; if you end up at 0 MP, the achievement is lost.
Duo
End of the dungeon
Touch the bucket to leave the dungeon.