D Dofus Touch Detonado

Goulden Palace

Level 200 gigantic soul stone [22,6]

The Goulden Palace is only available when Terrorfic Island is accessible.

The dungeon has only one room and can only be run with up to 3 characters.

Monsters

Ghoulverness

Ghoulverness

Goulvernante

Lvl 208 to 216

6400–6800 HP 12 AP 3 MP
12% 7% 16% -8% 32%
Spells
NameDescriptionRange
Goulala Gives the Ghoulverness 2 MP on the next turn, then 1 MP and 150 Power the turn after.
Ghoulton

Ghoulton

Gouleton

Lvl 194 to 202

4700–5000 HP 12 AP 4 MP
9% 19% -6% 34% 14%
Spells
NameDescriptionRange
Ghoulification Goulification Applies the Ghoul and Ghoulified states, and removes 1,000 Power for 3 turns.

Rooms

Room 1

Boss

Staff Deleghoul

Staff Deleghoul

Délégoule du Personnel

Lvl 220

18000 HP 20 AP 5 MP
130% 130% 130% 130% 130%
Spells
NameDescriptionRange
Rupture Éventration Deals around 400 to 500 Neutral damage in melee, up to four times per turn. 1
Danghoulerous Casse-goule Deals around 700 Neutral damage in melee. 1
Collective Agreement Convention Collective While the Staff Deleghoul is in the Ghoul state, it summons a Groulme Serviss. It can summon up to two, at a maximum of one per turn. — · Invocation
Volte-Face Détournement de front Used on one of its summons, this spell gives the Staff Deleghoul the Invulnerable state for 1 turn.

Dungeon mechanics

March of the ghouls

This effect stays active for the entire fight:

The Groulme Serviss

While in the Ghoul state, the Staff Deleghoul can summon up to two Groulme Serviss. Their behaviour is unpredictable: they usually hit the first reachable target (like the Chaferfu).

The Staff Deleghoul can use Volte-Face, which lets it swap places (like the Sacrier spell) with one of its summons, giving it the Invulnerable state for 1 turn.

Recommended strategy

  1. Kill the Ghoulton and the Ghoulverness first.
  2. Then keep the Staff Deleghoul away from its summons and reduce its MP.
  3. Put the boss in the Gravity state to stop it from becoming invulnerable, then get its Groulme Serviss to hit it in order to lower its resistances.
    OR
    Keep the boss as far away from its summons as possible so it can't reach them in melee. You'll then have to rely on the summons' unreliable AI to go hit the boss, so MP removal on the boss will be necessary.
  4. Take advantage of the resistance penalties to focus your damage on the boss.

Positioning and MP removal classes are particularly effective. (Enutrof, Sadida, Sram, Pandawa, Cra)

The diagram below shows a setup that virtually guarantees victory if you remove the summons' 2 MP every turn and keep the boss in the Gravity state: the boss is in yellow and the two summons in green. This setup can be reproduced in any corner.

Achievements

End of the dungeon