To go to Otomai Island you must complete the quest "Le nouveau Monde".
At the end of the dungeon, having defeated the Great Coralator, you will automatically receive a relic as a quest item. It will be very useful to take advantage of the services Otomai can offer to reset your characteristics. This is covered in this article.
Monsters
Coralator
Corailleur
Lvl 48 to 60
Spells
| Name | Description | Range |
|---|---|---|
| Coralaction Coraillement | deals Water damage in melee and applies a -10% Water resistance penalty for 3 turns | 1 |
| Coral Throwing Lancer de Corail | hits in the Water element up to 10 range and can remove 1 MP | 0 à 10 |
| Coral Attack Frappe de Corail | heals the caster and can remove 1 MP | — |
Kurasso Craboral
Crustorail
Lvl 30 to 46
Kurasso Palmflower
Palmifleur Kouraçao
Lvl 28 to 60
Spells
| Name | Description | Range |
|---|---|---|
| Capoff Décapsulation | applies a -100% resistance penalty for 2 turns in the Palmflower's element | — |
| Island Flower Fleur des îles | deals damage in the Palmflower's element at 1-2 range | 1 à 2 |
Mojeeto Palmflower
Palmifleur Morito
Lvl 28 to 60
Spells
| Name | Description | Range |
|---|---|---|
| Capoff Décapsulation | applies a -100% resistance penalty for 2 turns in the Palmflower's element | — |
| Island Flower Fleur des îles | deals damage in the Palmflower's element at 1-2 range | 1 à 2 |
Passaoh Palmflower
Palmifleur Passaoh
Lvl 28 to 60
Spells
| Name | Description | Range |
|---|---|---|
| Capoff Décapsulation | applies a -100% resistance penalty for 2 turns in the Palmflower's element | — |
| Island Flower Fleur des îles | deals damage in the Palmflower's element at 1-2 range | 1 à 2 |
Mahlibuh Palmflower
Palmifleur Malibout
Lvl 28 to 60
Spells
| Name | Description | Range |
|---|---|---|
| Capoff Décapsulation | applies a -100% resistance penalty for 2 turns in the Palmflower's element | — |
| Island Flower Fleur des îles | deals damage in the Palmflower's element at 1-2 range | 1 à 2 |
Rooms
Room 1
Room 2
Final room
Boss
Great Coralator ★
Corailleur Magistral
Lvl 50
Spells
| Name | Description | Range |
|---|---|---|
| Masterly Coralaction Coraillement Magistral | removes 3 MP from it but boosts it by 12 AP and 500 Power for 4 turns | — |
| Masterly Coral Throwing Lancer de Corail Magistral | deals Air damage and applies an Agility penalty. This spell can be cast 3 times per target at up to 5 range | 0 à 5 |
| Masterly Coral Attack Frappe de Corail Magistrale | only hits in melee, but kills the target | 1 |
Dungeon mechanics
The Great Coralator hits in melee and also at 5 range, but with relatively low damage. Keep your distance, because it has a spell that removes 3 of its MP but boosts it by 500 Power and 12 AP for 4 turns. If it ends up in melee with you while it has this boost, it kills you!
Start by killing the monsters accompanying it, then hit it from a distance until it dies, to avoid getting killed by coming too close.
Achievements
Impertinence
Very simple to do if you are organized. Stick to the monsters accompanying the boss, preferably those furthest from it, so you always stay more than 3 cells away and avoid being killed. Take down the boss first with ranged attacks to remove the biggest threat from the fight. Once the boss is defeated, kill the monsters one by one, always checking that every character in the fight is within reach of another enemy.
Blitzkrieg
For this achievement, favor high-damage classes. Take your time to boost yourselves between each monster kill, and pay attention to the play order of the monsters and your allies so you can coordinate properly.
Duo
No particular difficulty for this achievement; any class can accompany you as long as it deals a minimum of damage, and of course avoid the boss's melee range.
End of the dungeon
Talk to Tina Montini to leave the dungeon.