To reach this dungeon, you will need to enter the dark jungle of Otomai Island.
Go to the jungle entrance at [-56,21] or [-51,21]:
Monsters
Barkritter
FΓ©corce
Lvl 111 to 131
Rotaflor
Brouture
Lvl 109 to 125
Warguerite
Chiendent
Lvl 104 to 116
Gwass
Nerbe
Lvl 104 to 120
Floramor
Floribonde
Lvl 116 to 136
Dark Pikoko
Bitouf Sombre
Lvl 117 to 141
Dark Treeckler
Abrakleur Sombre
Lvl 125 to 145
Rooms
Room 1
Room 2
Room 3
- Tynrils
- Tynrils
- Tynrils
- Tynrils
Boss
Tynrils β
Lvl 140
Dungeon mechanics
As you can see, to take down these beasts it is strongly recommended to have all 4 elements in your team.
To understand how to win this fight without getting caught off guard by a wild one-shot, here's what you need to know:
You will need people who can push or remove MP. The goal is to always keep them away from you (more than 6 cells if you have no MP removal). An Enutrof often takes a position that lets them place their 3 Clumsiness spells to block the Tynrils as much as possible. A Cra or an Ecaflip is also welcome. You will have to repeat the pushback / MP removal routine every turn.
The idea with this boss is survival before damage.
The fight can last a long time, but as long as you stay alive, there is hope!
Achievements
End of the dungeon
Talk to Muleze again to collect the relic and leave.