D Dofus Touch Detonado

Haunted House

Maison Fantôme

Level 50 small soul stone [-13,-41]

The first time you do the dungeon, first pick up the quest "Fantômes contre fantômes" at [-1,2] from Hanniboul Smisse. By completing it — that is, by fighting the Boostache — you will learn the "Pleurer" (Cry) emote.

Monsters

Prepubescent Boostache

Prepubescent Boostache

Boostache Prépubère

Lvl 36 to 44

340–470 HP 6 AP 3 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Stroke Caresse heals an ally in melee range of the caster 1
Neutral Bite Morsure Neutre deals Neutral damage in melee 1
Elite Chafer

Elite Chafer

Chafer d’Élite

Lvl 40 to 52

480–740 HP 6 AP 6 MP
0% 15–19% 20–24% 5–9% 10–14%
Spells
NameDescriptionRange
Frenzy Frénésie boosts all its allies by 100 to 150 Strength for 4 turns
Coup de Chafer deals Earth damage in melee 1
Garglyph

Garglyph

Garglyphe

Lvl 38 to 46

330–450 HP 9 AP 4 MP
18–22% 8–16% -18–-10% 0–8% -20–-16%
Spells
NameDescriptionRange
Softening Hardness Dureté Ramollissante applies a 20% resistance bonus in 3 elements and a -20% penalty in one element, in a size-1 cross area — · croix
Disinterment Déterrage deals Earth damage up to 4 range 0 à 4
Gargoyl

Gargoyl

Gargrouille

Lvl 41 to 49

380–500 HP 8 AP 4 MP
-20–-16% 18–22% 8–16% -18–-10% 0–8%
Spells
NameDescriptionRange
Rancune Totale is cast at the start of the fight and removes 100% resistance in 3 random elements from the caster
Gargoyle Breath Souffle gargouillesque hits in the Fire element (4-cell line area), in a line only, and applies a poison of the same element on the target for one turn — · ligne
Gargoyation Gargouilli deals Air damage in melee in a hammer-shaped area and applies a -100 Power penalty to the target 1 · zone
Knife Couteau can only be used if the caster is in the Grudge state. It deals huge Neutral damage in melee (around -2,500 HP) 1
Kwoan

Kwoan

Lvl 26 to 34

220–340 HP 5 AP 4 MP
15–19% 5–9% 0% 0% -10–-6%
Spells
NameDescriptionRange
Confusion can remove up to 7 range for 5 turns
Puking Punch Frappe Gerbante deals Neutral damage in melee 1
Vampire Master

Vampire Master

Maître Vampire

Lvl 37 to 49

390–610 HP 7 AP 4 MP
10–18% 10–18% -10% -10% 10–18%
Spells
NameDescriptionRange
Steals health. Vol de vie deals Water damage as lifesteal up to 2 range 0 à 2
Rupture Éventration hits in the Neutral element in melee 1

Rooms

Room 1

Room 2

Final Room

Boss

Boostache

Boostache

Lvl 40

1200–1700 HP 10 AP 6 MP
25% 0% 0% 15% 30%
Spells
NameDescriptionRange
Une nuit en enfer boosts it and its allies by 9 Damage and 70 Vitality for the whole fight. This spell also applies the Heavy state and the Rooted state to it
Spooks Frayeurs pushes back 3 cells and can remove up to 2 AP on the target's turn
L’Enfer des Zombies re-summons a dead monster from the dungeon (this spell can be cast every turn)
The Dentist Le Dentiste hits in the Air element in melee as lifesteal and applies 25% erosion for 2 turns 1
Entangled Spirit Esprit empêtrant summons an Ashi-Magari at up to 3 range, which removes 100 MP in melee by applying the Gravity state 0 à 3

Dungeon mechanics

The Boostache re-summons the monsters you killed before it. It can also summon an Ashi-Magari, which has only 1 MP but can remove 100 of yours if you end up in melee with it.

Ashi-Magari

Ashi-Magari

Ashi-magari

Lvl 1 to 5

150–170 HP 4 AP 1 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Entanglement Enchevêtrement removes 100 MP in melee by applying the Gravity state. 1


The Boostache hits in the Air element as lifesteal twice per turn and applies 25% erosion to you for 2 turns.
It also has the Heavy and Rooted states, which prevent you from pushing or carrying it, so between the Boostache's 6 MP and the Kwoan's range removal forcing you to get close, you can quickly find yourself in the middle of the melee.
Kill the boss first to stop it from summoning or resurrecting its allies. Once the Boostache is dead, the remaining monsters no longer pose much of a threat.

Achievements

Anchorite

The map is fairly small, so spread out from the very first turn. Be careful not to get stuck after being pushed by the Boostache, and avoid having your MP removed by its summons so you always stay mobile.

Last

Don't let yourself be overrun by the zombie summons of the monsters you have already killed. Kill them as quickly as possible. You can also block the Boostache in a corner with 2 of its summons.

Duo

On this map, it is fairly easy to hide to avoid getting hit. Don't let the monsters overwhelm you; push them back whenever you can while you kill them all, since many of them only deal damage in melee. Kill the boss once the most dangerous monsters are dead.

End of the dungeon

Talk to the Chafer Organizer to leave the dungeon.