Monsters
Some monsters apply the Prey state; every attack taken while under the Prey state applies the Bleeding state, which deals around 50 stackable Fire damage. This state can hurt very quickly.
Anchodyl
Ancrocodaille
Lvl 162 to 170
4300–4600 HP
12 AP
4 MP
20%
-25%
10%
13%
22%
Spells
| Name | Description | Range |
|---|---|---|
| Siphon | Pulls targets in 2 cells and removes 15 Dodge from them for 1 turn | — |
| L’encre de tes yeux | Attack spell, deals around 350-400 Earth damage in a line, applies the Prey state and pulls the target 1 cell towards the caster. | — · ligne |
Crocelmet
Crococask
Lvl 162 to 170
4100–4400 HP
12 AP
6 MP
14%
18%
23%
-27%
12%
Spells
| Name | Description | Range |
|---|---|---|
| Fallback Repli | Spell that applies the Fallback state: pushes the attacker back one cell, once per game turn at most. The target loses 50 Power for 2 turns. | — |
| Scalaring Ecaillrissage | Neutral attack spell in a line similar to Furia; the enemy moves 3 cells forward. Deals around 250-350 Neutral damage as lifesteal. | — · ligne |
| Repos d’Ixchelonia | Healing spell, heals allies for around 150 HP. | — |
Feathodyl
Crocoplumes
Lvl 162 to 170
3900–4200 HP
12 AP
5 MP
19%
22%
-28%
13%
14%
Spells
| Name | Description | Range |
|---|---|---|
| Chaklaplok Breakers Déferlante de Chaklaplok | Boost spell, for itself and its nearby allies: 200 Power and 2 MP for 2 turns. | — |
| Hunt Chasse | Attack spell, deals around 200-250 Neutral damage and puts the Prey state on the target. | — |
| Duster Plumeau | Attack spell, deals around 200 Air damage and adds 10% erosion to the target for 2 turns; it can be used once per target. | — |
| Kinichinti Blindness Aveuglement de Kinichinti | Attack and hindrance spell with a maximum of 4 range, deals around 230 Earth damage, removes 100 Power and 2 range from the target for 1 turn, plus -3 dodgeable AP. | 0 à 4 |
| Railliement | Summons a croco-lente. | — |
Crocopike
Crokipic
Lvl 162 to 170
3700–4000 HP
12 AP
6 MP
12%
14%
17%
23%
-26%
Spells
| Name | Description | Range |
|---|---|---|
| Tenderloin Filet mignon | Attack and hindrance spell, deals around 200 Air damage and removes 1 dodgeable MP. | — |
| Harpooning Harponnage | Attack and hindrance spell, deals around 200-300 Neutral damage and pushes back two cells; if the target takes pushback damage, it loses 1 MP for 2 turns. | — |
| Glazing Lustrage | Boost spell, grants 40 Dodge to the caster for 3 turns | — |
Rooms
Room 1
Room 2
Final Room
Boss
Scale King ★
Roi Skaille
Lvl 170
8800–13000 HP
14 AP
6 MP
10%
10%
7%
21%
-8%
Spells
| Name | Description | Range |
|---|---|---|
| Mastuncheon Mâtraque | Attack spell, deals around 400-500 Neutral damage in a line. | — · ligne |
| Barricade Barrage | Attack spell, deals Earth damage based on its remaining HP, in a line and without line of sight. Around 500 damage when it has 1,000 HP left. | — · ligne |
| Flood Déluge | Attack spell, deals around 450-500 Water damage, pushes back 3 cells diagonally if you are on its diagonal, or in a line if you are not. If the target takes pushback damage, it enters the Gravity state and loses 15% ranged damage for 2 turns. | — · ligne |
| Crocommand Crocomandement | Boost spell, grants 1 AP to its allies and itself for 1 turn | — |
| Crocortisone | The Scale King places a glyph with a 2-cell radius around himself every turn. It has no effect on attackers, but he intercepts the damage dealt to monsters standing in the glyph. | 0 à 2 |
| Marécarnage | Puts the Scale King in the Gravity state. | — |
Dungeon mechanics
Achievements
End of the dungeon
Talk to Araknas's Progeny to leave the dungeon.