D Dofus Touch Detonado

The Flooded Chapel

La Chapelle inondée

Level 160 gigantic soul stone [-15,-58]

⚡ Quick Strategy (TL;DR)

Kill the monsters one by one instead of all at once to continuously drain the water glyph, as resurrected monsters will not drain it.

This boss cannot be captured

Monsters

All the monsters (Zombibés) cast the "Blessed Bone" spell at the start of the fight. This spell grants a bonus to the monster when one of its allies is killed. The bonus depends on which monster dies:

When a Sucgunner dies: all its allies gain +3 range (2 turns)
When a Funerbroadsword dies: all its allies gain +10% resistance (2 turns)
When a Drowhirl dies: all its allies gain +250 Power (2 turns)
When a Micrab dies: all its allies gain +2MP (2 turns)

Trechepeira Gwey

Trechepeira Gwey

Macrab

Lvl 150 to 158

3400–3700 HP 12 AP 5 MP
1–5% -14–-10% 36–40% 21–25% 6–10%
Spells
NameDescriptionRange
Putréfaction Marine Up to 6 range, minimizes the target's random effects. 1 à 6
Pincette Up to 5 range, deals around 150 Earth damage. 1 à 5
Feu Follet In a 2-cell ring around the Micrab, deals around 200 Fire damage and applies 20% erosion for 2 turns. — · Anneau de 2 cases
Inky Kartridge

Inky Kartridge

Crânonier

Lvl 152 to 160

3200–3500 HP 12 AP 5 MP
11–15% 31–35% -19–-15% 11–15% 16–20%
Spells
NameDescriptionRange
Boue Tade From 1 to 3 range in a line, deals around 200 Air damage and applies the Zombitarget state for 2 turns. 1 à 3 · Ligne
Crânonnade Only on a Zombitarget-state target, at infinite range, deals around 200 Water damage then removes the Zombitarget state.
Eau probe Up to 8 range, deals around 200 Water damage and places a trap around the target that applies, for 2 turns, a poison dealing around 20 damage per AP used. 1 à 8 · Piège
Nagellan From the second turn on, gives the Sucgunner the Unlockable state for 1 turn.
Agent Jean Patho

Agent Jean Patho

Funespadon

Lvl 151 to 159

3800–4200 HP 12 AP 4 MP
16–20% 21–25% 6–10% 26–30% -19–-15%
Spells
NameDescriptionRange
Piquants Protects the Funerbroadsword for 2 turns and reflects damage when it is hit. The amount and element depend on the spell received.
Ostocade From 1 to 3 range in a line, deals around 150 Air damage and steals 50 Agility for 2 turns. The effect stacks. 1 à 3 · Ligne
Tourbillon At 3 range, deals around 150 Fire damage in a 2-cell circle and pulls the targets to the center. The Funerbroadsword gains 300 stackable shield points for 1 turn per target hit. 3 · Cercle de 2 cases
Encrasstrage In melee, deals around 150 Earth damage, removes 10 dodgeable MP from the target and the caster, applies Gravity to the target for 1 turn and Heavy to the Funerbroadsword for 2 turns. 1 · Corps à corps
Little Caniascal

Little Caniascal

Tournoyé

Lvl 149 to 157

3400–3700 HP 10 AP 6 MP
16–20% 21–25% 11–15% -14–-10% 16–20%
Spells
NameDescriptionRange
Franchissement In a line up to 5 range, teleports the Drowhirl, deals around 200 Water damage and removes 2 dodgeable MP for 1 turn from all enemies it passes through. 1 à 5 · Ligne
Répercussion In a line up to 5 range, deals around 200 Air damage, pushes back 2 cells and applies, for 1 turn, a state that gives the target Gravity for 1 turn if it takes pushback damage. 1 à 5 · Ligne
Os Court Places a diagonal cross glyph centered on the Drowhirl, extending to the edges of the map. Ending your turn inside it applies a 63 range penalty for 1 turn. — · Croix diagonale

Rooms

Room 1

Room 2

Final room

Boss

Agent Cretsee

Agent Cretsee

Zombrute

Lvl 160

8000–11000 HP 14 AP 4 MP
8% -5% 11% 40% -12%
Spells
NameDescriptionRange
Cloaque In a line up to 2 range, deals around 300 Water damage and applies the Weakened state for 1 turn. 1 à 2 · Ligne
Galvanisme In a 2-cell circle around the Zombrute, deals around 2,000 Fire damage. — · Cercle de 2 cases

Example of the Combat Rabord glyph's progression:

Dungeon mechanics

Killing a monster with Temporary Respite drains the water (makes the glyph disappear). The glyph deals around 200 (Water) damage when you end your turn inside it, and it applies the "Damage taken x150%" effect to any entity (ally or enemy) standing in it.

Warning: resurrected monsters do not have the Temporary Respite state, so you cannot use re-summoned monsters to reset the level of the Combat Rabord glyph.

Tips:

Achievements

End of the dungeon

Talk to the Militiaman to leave the dungeon.