D Dofus Touch Detonado

Pinki Crater

Cratère Minus

Level 190 gigantic soul stone [-51,40]

Level:

Achievements:

Quest depending on the version:

Prerequisites: Grozilla and Grasmera's lair must be open in order to access the dungeons. The quest Cratère d'admission is also a prerequisite.

Important note: The dungeon can only be run once per day, starting at 7 a.m. Position saving is not available in this dungeon: if you die, you will have to make your way back through the dungeon's rooms.

To reach this dungeon, go to [-51, 40] on Vulkania Island and head up.

To enter this dungeon, show your passport to L.O. DuhBrane. You cannot teleport group members for this dungeon.

The way through the dungeon's rooms differs depending on your level:

You cannot access rooms that don't match your level. This guide shows the rooms for the highest level bracket, so the right-hand path.

Cross the tile room that was used to open the lair and take the stairs.

Monsters

The rooms in this dungeon are not modular: they always contain the 5 Krokilles matching the chosen level bracket:

Krokille Vénérable Boueuse

Lvl 150 to 198

3400–5400 HP 11 AP 6 MP
0% 70–90% 0% 0% -15–-11%
Spells
NameDescriptionRange
Entêtement Obsessionnel Deals around 300 (Earth) damage and increases this same spell's damage for 3 turns. 1 · Monocible
Éclosion Applies a 500 Vitality boost for 3 turns. 0 à 8 · Monocible
Rebond punitif Teleports the Krokille Vénérable Boueuse to the targeted cell and deals damage around its arrival cell (1-cell cross). 1 à 3 · Dégâts autour de la case d'arrivée (croix d'une case)

Krokille Vénérable Humide

Lvl 150 to 198

3400–5400 HP 11 AP 6 MP
0% 0% -15–-11% 70–90% 0%
Spells
NameDescriptionRange
Humectation Deals around 300 (Water) damage and can steal 1 AP (2 on a critical hit). 1 · Monocible
Hydrophobie Applies a state to the Krokille Vénérable Humide that attempts to remove 2 AP (3 on a critical hit) from any entity dealing melee damage to it. — · Monocible
Noyade Deals around 200 (Water) damage and removes AP. 1 · Monocible

Krokille Vénérable Incandescente

Lvl 150 to 198

3400–5400 HP 11 AP 6 MP
0% 0% 70–90% -15–-11% 0%
Spells
NameDescriptionRange
Agonie Deals around 300 (Fire) damage and applies the unhealable state. 1 · Monocible
Curée Applies a state to one of its Krokille allies that triggers a large heal each time it takes damage in its preferred element. 1 · Monocible
Recalcification Heals targets in the area. 2 à 5 · Cercle de taille 3

Krokille Vénérable Insipide

Lvl 150 to 198

3400–5400 HP 11 AP 6 MP
70–90% 0% 0% 0% 0%
Spells
NameDescriptionRange
Septicémie Applies a poison dealing around 300 (Neutral) damage. 1 · Monocible
Frénésie Élémentale Applies a state to itself or an ally that grants a boost each time it is hit. The boost depends on the element received: - Earth: +50 damage (3 turns) - Fire: +200 shield points (3 turns) - Water: +2 AP (3 turns) - Air: +2 MP (3 turns) 0 à 8 · Monocible
Alanguissement Attempts to remove 4 MP and removes 40 MP dodge. 1 à 11 · Monocible

Krokille Vénérable Sèche

Lvl 150 to 198

3400–5400 HP 11 AP 6 MP
0% -15–-11% 0% 0% 70–90%
Spells
NameDescriptionRange
Sècheresse Deals around 300 (Air) damage. 2 à 6 · Monocible
Oeil du Cyclone Pushes back the entities adjacent to the Krokille Vénérable Sèche (1-cell cross) — · Croix d'une case
Souffle Percutant Pushes the target back 5 cells and grants the Krokille Vénérable Sèche a pushback damage bonus (1 turn). 1 · Monocible

Rooms

Room 1

Room 2

You are now in the transition room; by talking to G.O. Malikila you can choose which version of the bosses you want to fight.

Tip: if you want to study the placement or practice, you can access the Boss room (without the bosses, obviously) by going up the left-hand path.

Room 3

As a reminder, the level of each version is as follows:

Boss

Difference in health points:

Sleepwalker version: 1600 to 2400

Exhausted version: 4800 to 7100

Tired version: 10000 to 15000

Grasmera

Grasmera

Lvl 400 to 800

16000–23000 HP 12 AP 6 MP
50% 30% 30% 30% 30%
Grozilla

Grozilla

Lvl 400 to 800

16000–23000 HP 12 AP 6 MP
20% 20% 50% 20% 20%

Dungeon mechanics

It also has the following spells in its normal version:

It also has the following spells in its normal version:

One more useful piece of information: both monsters are in the Heavy state.

To sum up, for all versions, the most important thing is to always check the states on your character:

Both of these cases will cancel your turn, and even against the weakest versions of the bosses, you can quickly end up not playing any of your turns and dying.

For the final version of the boss:

The most common strategy is to place the two monsters side by side at the top of the map (the two green cells in the example below, for instance), blocking them with two damage dealers while keeping the support characters behind.

It is also possible to place Grasmera on the isolated cell (in purple) by the central pillar and block him with Grozilla (in green). To do this, you need a character (in blue) to tackle Grozilla. This strategy is very useful for the Duo and Zombie achievements of the final version.

Achievements

Impertinence

Zombie

Duo

End of the dungeon

Once the dungeon is complete, you will find yourself directly outside the Pinki Crater.