D Dofus Touch Detonado

Belladonna's Castle

Château de Belladone

Level 12 small soul stone [9,-57]

Monsters

Belladonna (boss)

Clobberstone

Clobberstone

Caillatak

Lvl 8 to 12

90–120 HP 6 AP 3 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Split Dédoublement summons a double of the caster with the same spells
Ricochet deals Water damage up to 2 range and teleports the caster symmetrically to the target 0 à 2
Dolomanus

Dolomanus

Dolomain

Lvl 8 to 12

110–150 HP 6 AP 3 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Rockovery Rokinquage boosts an ally by 50 Power for one turn
Boxide Boxyde deals Fire damage up to 2 range 0 à 2
Marbmour

Marbmour

Marbmure

Lvl 8 to 12

120–160 HP 6 AP 3 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Umblow Coumbo deals Air damage in melee and pushes the target back 2 cells 1
Fossilisation applies a 30 shield in an area to the caster and its allies for one turn — · zone
Ragnarock

Ragnarock

Ragnaroche

Lvl 8 to 12

110–150 HP 6 AP 2 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Breach Brèche deals Earth damage in a line only, without line of sight, up to 5 range 0 à 5 · ligne
Bungling Bousillage hits in the Earth element in melee 1

Rooms

First room:

Second room:

Boss room:

Boss

Belladonna

Belladonna

Belladone

Lvl 12

120 HP 7 AP 3 MP
0% 0% 0% 0% 0%
Spells
NameDescriptionRange
Sharp Glyph Glyphe Acéré deals Fire damage to an enemy when it ends its turn inside the glyph
Blood Siphon Siphon Sanguin deals Fire lifesteal damage up to 5 range 0 à 5

Dungeon mechanics

Belladonna places a glyph around herself that deals fairly heavy damage if you end your turn inside it, and she can hit with lifesteal at 5 range. However, she tends to run away, so she is not a threat as long as you don't try to catch her.
On the first turn, the Marbmour applies a shield to all the monsters in the fight, which slows down the first monster kill, so start by eliminating it to prevent it from recasting its spell during the fight.
Then focus on the Dolomanus, the last monster present besides the boss.
Only Belladonna is left: stay at range if you can, otherwise move in to deal her damage without ending your turns inside the glyph.

Achievements

No Rush

For this achievement, it is better to have spells that can hit at range, as your MP use is limited. Indeed, you must always end your turn with at least 1 MP remaining so as not to fail this achievement.

Last

Nothing complicated here: just follow the dungeon's basic strategy, which is to kill Belladonna last while keeping your distance.

Duo

Since the monsters have very few HP, this achievement is relatively easy to complete. Deal as much damage as possible, taking the monsters down one by one while protecting yourself from their attacks.

Talk to Belladonna to leave the dungeon.

End of the dungeon