Monsters
Belladonna (boss)
- The Sharp Glyph spell deals Fire damage to an enemy when it ends its turn inside the glyph.
- The Blood Siphon spell deals Fire lifesteal damage up to 5 range.
Clobberstone
Caillatak
Lvl 8 to 12
Spells
| Name | Description | Range |
|---|---|---|
| Split Dédoublement | summons a double of the caster with the same spells | — |
| Ricochet | deals Water damage up to 2 range and teleports the caster symmetrically to the target | 0 à 2 |
Dolomanus
Dolomain
Lvl 8 to 12
Spells
| Name | Description | Range |
|---|---|---|
| Rockovery Rokinquage | boosts an ally by 50 Power for one turn | — |
| Boxide Boxyde | deals Fire damage up to 2 range | 0 à 2 |
Marbmour
Marbmure
Lvl 8 to 12
Spells
| Name | Description | Range |
|---|---|---|
| Umblow Coumbo | deals Air damage in melee and pushes the target back 2 cells | 1 |
| Fossilisation | applies a 30 shield in an area to the caster and its allies for one turn | — · zone |
Ragnarock
Ragnaroche
Lvl 8 to 12
Spells
| Name | Description | Range |
|---|---|---|
| Breach Brèche | deals Earth damage in a line only, without line of sight, up to 5 range | 0 à 5 · ligne |
| Bungling Bousillage | hits in the Earth element in melee | 1 |
Rooms
First room:
Second room:
Boss room:
Boss
Belladonna ★
Belladone
Lvl 12
Spells
| Name | Description | Range |
|---|---|---|
| Sharp Glyph Glyphe Acéré | deals Fire damage to an enemy when it ends its turn inside the glyph | — |
| Blood Siphon Siphon Sanguin | deals Fire lifesteal damage up to 5 range | 0 à 5 |
Dungeon mechanics
Belladonna places a glyph around herself that deals fairly heavy damage if you end your turn inside it, and she can hit with lifesteal at 5 range. However, she tends to run away, so she is not a threat as long as you don't try to catch her.
On the first turn, the Marbmour applies a shield to all the monsters in the fight, which slows down the first monster kill, so start by eliminating it to prevent it from recasting its spell during the fight.
Then focus on the Dolomanus, the last monster present besides the boss.
Only Belladonna is left: stay at range if you can, otherwise move in to deal her damage without ending your turns inside the glyph.
Achievements
No Rush
For this achievement, it is better to have spells that can hit at range, as your MP use is limited. Indeed, you must always end your turn with at least 1 MP remaining so as not to fail this achievement.
Last
Nothing complicated here: just follow the dungeon's basic strategy, which is to kill Belladonna last while keeping your distance.
Duo
Since the monsters have very few HP, this achievement is relatively easy to complete. Deal as much damage as possible, taking the monsters down one by one while protecting yourself from their attacks.
Talk to Belladonna to leave the dungeon.
End of the dungeon