Monsters
Mush Mush
Champ Champ
Lvl 24 to 32
Spells
| Name | Description | Range |
|---|---|---|
| Mushtato Champatate | deals Water damage in melee | 1 |
| Venomush Champoisonnement | applies a poison that deals Earth damage to the target for 3 turns | — |
Evil Dandelion
Pissenlit Diabolique
Lvl 26 to 34
Spells
| Name | Description | Range |
|---|---|---|
| Savage Grass Herbe Sauvage | deals Fire damage in a line only and can remove up to 2 MP | — · ligne |
| Zizou | hits with the Earth element in melee and applies a -5 MP Dodge penalty to the target | 1 |
Demonic Rose
Rose Démoniaque
Lvl 25 to 33
Spells
| Name | Description | Range |
|---|---|---|
| Poisoned Petal Pétale Empoisonné | applies a poison that deals Air damage to the target for 3 turns | — |
| Spiny Rose Rose Épineuse | deals Water damage in melee and can remove 1 MP from the target | 1 |
Wild Sunflower
Tournesol Sauvage
Lvl 27 to 35
Spells
| Name | Description | Range |
|---|---|---|
| Wild Poison Poison Sauvage | applies a poison that deals Fire damage based on the number of AP used by the target | — |
| Pivoting Root Racine Pivotante | deals Earth damage up to 5 range | 0 à 5 |
Rooms
Room 1
Room 2
Final Room
Boss
Famished Sunflower ★
Tournesol Affamé
Lvl 35 to 40
Spells
| Name | Description | Range |
|---|---|---|
| Leafy Care Soin Feuillu | heals the caster and its allies in a circular area with a 2-cell radius | — · cercle |
| Call of the Fields Appel des Champs | summons a random Field monster | — |
| Piggery Goinfrage | deals Water damage in melee and boosts the caster by 10 Damage for 2 turns | 1 |
Dungeon mechanics
The Famished Sunflower only hits in melee, so it is not a threat as long as you stay at range. However, it summons Field monsters that can quickly become overwhelming.
Start by eliminating all the monsters fighting alongside it, plus its summons if they get in the way, while remembering to keep it at a distance.
Once the monsters are dealt with, take on the boss while staying more than 3 cells away from him so you never take a hit.
Achievements
Sticky
For this achievement, feel free to use summoning spells if you have any, so you can stay more mobile. Indeed, you can end your turn next to an allied summon without failing the achievement. Pay attention to the MP removal the monsters can inflict on you, so you always have an ally within reach to stick to.
First
This achievement can prove tricky if you let the monsters swarm you, preventing you from finding lines of sight on the boss. Note that killing the monsters the Famished Sunflower summons does not fail the achievement. Classes that hit at range are preferable to finish it quickly.
Duo
Completing this achievement is not particularly difficult. It is advisable to stay mobile and at range to avoid the melee attacks, which deal heavier damage. Preferably eliminate the Wild Sunflower first, as it deals the most damage at range.
End of the dungeon
Talk to Mawy Ingalsse to leave the dungeon.