D Dofus Touch Detonado

Field Dungeon

Donjon des Champs

Level 30 small soul stone [7,-25]

Monsters

Mush Mush

Mush Mush

Champ Champ

Lvl 24 to 32

170–280 HP 6 AP 4 MP
-9–-5% 11–15% -14–-10% 11–15% 6–10%
Spells
NameDescriptionRange
Mushtato Champatate deals Water damage in melee 1
Venomush Champoisonnement applies a poison that deals Earth damage to the target for 3 turns
Evil Dandelion

Evil Dandelion

Pissenlit Diabolique

Lvl 26 to 34

200–310 HP 6 AP 4 MP
11–15% -14–-10% 11–15% 6–10% -9–-5%
Spells
NameDescriptionRange
Savage Grass Herbe Sauvage deals Fire damage in a line only and can remove up to 2 MP — · ligne
Zizou hits with the Earth element in melee and applies a -5 MP Dodge penalty to the target 1
Demonic Rose

Demonic Rose

Rose Démoniaque

Lvl 25 to 33

190–290 HP 6 AP 4 MP
-14–-10% 11–15% 6–10% -9–-5% 11–15%
Spells
NameDescriptionRange
Poisoned Petal Pétale Empoisonné applies a poison that deals Air damage to the target for 3 turns
Spiny Rose Rose Épineuse deals Water damage in melee and can remove 1 MP from the target 1
Wild Sunflower

Wild Sunflower

Tournesol Sauvage

Lvl 27 to 35

190–290 HP 6 AP 3 MP
11–15% 6–10% -9–-5% 11–15% -14–-10%
Spells
NameDescriptionRange
Wild Poison Poison Sauvage applies a poison that deals Fire damage based on the number of AP used by the target
Pivoting Root Racine Pivotante deals Earth damage up to 5 range 0 à 5

Rooms

Room 1

Room 2

Final Room

Boss

Famished Sunflower

Famished Sunflower

Tournesol Affamé

Lvl 35 to 40

600–920 HP 8 AP 3 MP
25% 25% 15% -10% -15%
Spells
NameDescriptionRange
Leafy Care Soin Feuillu heals the caster and its allies in a circular area with a 2-cell radius — · cercle
Call of the Fields Appel des Champs summons a random Field monster
Piggery Goinfrage deals Water damage in melee and boosts the caster by 10 Damage for 2 turns 1

Dungeon mechanics

The Famished Sunflower only hits in melee, so it is not a threat as long as you stay at range. However, it summons Field monsters that can quickly become overwhelming.
Start by eliminating all the monsters fighting alongside it, plus its summons if they get in the way, while remembering to keep it at a distance.
Once the monsters are dealt with, take on the boss while staying more than 3 cells away from him so you never take a hit.

Achievements

Sticky

For this achievement, feel free to use summoning spells if you have any, so you can stay more mobile. Indeed, you can end your turn next to an allied summon without failing the achievement. Pay attention to the MP removal the monsters can inflict on you, so you always have an ally within reach to stick to.

First

This achievement can prove tricky if you let the monsters swarm you, preventing you from finding lines of sight on the boss. Note that killing the monsters the Famished Sunflower summons does not fail the achievement. Classes that hit at range are preferable to finish it quickly.

Duo

Completing this achievement is not particularly difficult. It is advisable to stay mobile and at range to avoid the melee attacks, which deal heavier damage. Preferably eliminate the Wild Sunflower first, as it deals the most damage at range.

End of the dungeon

Talk to Mawy Ingalsse to leave the dungeon.