In this dungeon you can learn the "Greet" emote and pick up a Tailor's Manual, the only way to learn that profession.
Monsters
Rogue Clan Bandit
Bandit du clan des Roublards
Lvl 37 to 49
Spells
| Name | Description | Range |
|---|---|---|
| Hatchet Throwing Lancer de Hachette | Deals Earth damage, in a line only, up to 9 range | 0 à 9 · ligne |
| Persecution Persécution | Deals Neutral damage in melee | 1 |
Dark Baker
Boulanger Sombre
Lvl 39 to 47
Spells
| Name | Description | Range |
|---|---|---|
| Bread Throwing Lancer de Pain | Deals light Fire damage up to 8 range and can remove 1 MP | 0 à 8 |
| Rupture Éventration | Deals Neutral damage in melee | 1 |
Dark Smith
Forgeron Sombre
Lvl 41 to 53
Spells
| Name | Description | Range |
|---|---|---|
| Magic Protection Protection Magique | Reduces damage taken by the caster by 7 and grants a 20 MP dodge bonus for 2 turns | — |
| Skewering Embrochement | Deals Neutral damage in melee and pushes back 3 cells | 1 |
| Coud’marto | Deals Neutral damage at up to 2 range | 0 à 2 |
Dark Miner
Mineur Sombre
Lvl 39 to 51
Spells
| Name | Description | Range |
|---|---|---|
| Con Arnaque | Deals Air damage, in a line only, up to 6 range | 0 à 6 · ligne |
| Rage | Boosts the caster with 12 damage for 3 turns | — |
| Pickaxe Blow Coup de Pioche | Deals heavy Neutral damage in melee | 1 |
Rooms
Room 1
Room 2
Room 3
Final room
Boss
Smiths' Chest ★
Coffre des Forgerons
Lvl 50
Spells
| Name | Description | Range |
|---|---|---|
| Tchessed Tchaiste | Boosts allies with 30 damage for 1 turn and deals Earth damage to all opponents (located more than 3 cells away from it) if the caster has lost HP. The more HP the caster has lost, the higher the damage | — |
| Avarice Avidité | Deals Earth lifesteal damage in melee and can steal up to 4 AP | 1 |
Dungeon mechanics
The Smiths' Chest boosts its allies' damage every turn. It only attacks in melee, stealing AP (and HP if it has already lost some) while at full health, but as soon as it loses HP, it hits harder and at range.
The main threat is the Dark Miner, which deals heavy damage in melee.
So avoid getting into melee with the monsters, as they all deal higher damage once next to you.
Ideally, kill the boss in one turn once all the other monsters are dead to avoid the Tchessed spell (which hits based on the Chest's missing HP).
Achievements
Nomad
This achievement can be tricky because almost all the monsters have Lock. The monsters have 4 MP and can therefore close in quickly. Your goal is to push them away as much as possible while killing them as fast as you can. Since the recommended strategy for this dungeon is to avoid melee with the monsters anyway, the achievement can be completed without changing how you play the fight.
First
This achievement can be dangerous because of the Chest's Tchessed spell, which hits the whole map (except within 3 cells of it) based on its remaining HP. The goal is therefore to kill the boss in one turn so you don't lose HP, or fairly quickly to limit the damage.
Once the boss is dead, the achievement is complete — all that's left is to finish off the remaining monsters while staying careful.
Duo
Start by killing the monsters while avoiding their melee. Then take on the boss, trying to kill it as fast as possible and above all not letting it take a turn when it is nearly dead. If you can't kill it, it is better to hold back with light damage so you can finish it off next turn, rather than leaving it alive with very low HP.
End of the dungeon
Talk to Duncan to leave the dungeon.