To reach the dungeon entrance, the easiest way is to take the Zaap at Amakna Village [-2,0] and then head to [-3,-4]. From there, follow the guide:
Follow the path until you reach the dungeon entrance and talk to Larva Kroft to enter.
Monsters
Emerald Larva
Larve Γmeraude
Lvl 43 to 51
Spells
| Name | Description | Range |
|---|---|---|
| Larvement | Deals Water damage up to 6 range and can remove 1 AP | 0 Γ 6 |
| Frappe | Deals Earth damage in melee | 1 |
| Retour de flamme | Applies an effect that reflects damage from spells of level 3 or lower | β |
| Larvage | Removes all the target's buffs | β |
Ruby Larva
Larve Rubis
Lvl 45 to 53
Spells
| Name | Description | Range |
|---|---|---|
| Frappe | Deals Earth damage in melee | 1 |
| Retour de flamme | Applies an effect that reflects damage from spells of level 3 or lower | β |
| Carapace | Applies an effect that reduces Neutral and Earth damage dealt | β |
Sapphire Larva
Larve Saphir
Lvl 41 to 49
Spells
| Name | Description | Range |
|---|---|---|
| Larvure | Heals an ally. It can be cast twice per target | β |
| Frappe | Deals Earth damage in melee | 1 |
Rooms
Room 1
Room 2
Final room
Boss
Shin Larva β
Shin Larve
Lvl 50
Spells
| Name | Description | Range |
|---|---|---|
| ShinLarvoc | Summons a random larva (Blue, Sapphire, Green, Emerald, Orange, Ruby or Golden) | β |
| ShinLarberation | Deals Neutral damage in melee, can remove up to 3 AP and pushes back 4 cells | 1 |
| ShinLarvation ShinLarvement | Removes up to 3 AP from the target | β |
Dungeon mechanics
The Shin Larva only attacks in melee (around 90 damage), pushing you back and removing 3 AP. Fortunately, it only has 2 MP, so it is easy to avoid. It summons one larva per turn β both regular larvae and the dungeon's larvae.
Kill the Sapphire Larva first to stop it from healing its allies, then kill the two other monsters accompanying the boss.
Now deal with the Shin Larva while staying at range to avoid getting hit, killing its summons if they get too much in the way.
Achievements
Pusillanime
This achievement is fairly easy if you stay alert throughout the fight. Push the monsters away as much as possible to avoid getting locked and stuck. Kill the larvae that close in on you fastest first.
Versatile
You have everything you need to complete this achievement β just focus on never using the same spell twice during your turn. Don't hesitate to remind your teammates about the achievement during their turns; it can't hurt.
Duo
Favor a character dealing Water or Air damage, as the boss is weak to those elements. Kill the Sapphire Larva first because it heals its allies, then hit the other monsters as hard as you can!
End of the dungeon
Press the beams to leave the dungeon.