The first time you do the dungeon, first pick up the quest "L'ascension" at [-1,2] from Hanniboul Smisse. By completing it, i.e. by fighting the Kwakwa, you will learn the "Refuse" emote.
Monsters
Fire Kwak
Kwak
Lvl 38 to 50
Spells
| Name | Description | Range |
|---|---|---|
| Kwakoukas | Deals damage in the Fire Kwak's element and pushes the target back 4 cells. | — · Cible |
| Wakpot | Deals low damage in the Fire Kwak's element. Applies a penalty of 1 to 100 to the characteristic associated with that element, triggered on the target's turn if it took damage. The penalty stacks with the number of hits taken during the turn. | — · Cible |
| Rupture Éventration | Deals Neutral damage. | — · Cible |
Fire Kwakere
Kwakere
Lvl 50
Spells
| Name | Description | Range |
|---|---|---|
| Kwakoukas | Deals damage in the Fire Kwakere's element and pushes the target back 4 cells. | — · Cible |
| Wakpot | Deals low damage in the Fire Kwakere's element. Applies a penalty of 1 to 100 to the characteristic associated with that element, triggered on the target's turn if it took damage. The penalty stacks with the number of hits taken during the turn. | — · Cible |
| Rupture Éventration | Deals Neutral damage. | — · Cible |
Fire Bwak
Bwak
Lvl 36 to 40
Spells
| Name | Description | Range |
|---|---|---|
| Bwakookin Bwakikui | Deals damage in the Fire Bwak's element. Cast in a line only, without line of sight, and only once per target. | — · Ligne |
Rooms
Room 1
Room 2
Final Room
Boss
Kwakwa ★
Lvl 50
Spells
| Name | Description | Range |
|---|---|---|
| Kwayauté | Cast only once at the start of the fight: reduces one of the Kwakwa's elemental resistances, chosen at random, by 50%. The chosen element determines its state and its attack element for the whole fight. | — · Lanceur |
| Kwakalarme | Randomly summons a Bwak or a Kwakere matching the Kwakwa's element. | — · Invocation |
| Kwamagueul | Gives its allies 70 Power, 4 AP and 2 MP for 1 turn. | — · Alliés |
| Kwakoukas | Deals damage in the Kwakwa's element and pushes the target back 4 cells. | — · Cible |
| Wakpot | Deals low damage in the Kwakwa's element. Applies a penalty of 1 to 100 to the characteristic associated with that element, triggered on the target's turn if it took damage. The penalty stacks with the number of hits taken during the turn. | — · Cible |
Dungeon mechanics
The Kwakwa has 50% base resistance in all elements.
At the start of the fight, it casts the Kwayauté spell, which reduces one random resistance by 50%, leaving one element against which it no longer has any resistance. This spell also applies a state to it (Kwaflamme, Kwaglace, Kwaterre, Kwavent, Kwaneutre) that determines its attack element for the whole fight.
Its attacks push you back 4 cells, and it can summon 2 monsters from the Kwak family as well as boost its allies.
So bring characters hitting in all elements to be sure you can kill it easily, but also classes that can hit at range, as the Kwakwa tends to run away with its 7 MP.
Achievements
Zombie
Favor classes that can hit at range or push if you don't have much Dodge. You can also opt for classes playing the Air path, so you don't get locked and can use your MP easily.
Clean Hands
Favor summoner classes, trap/glyph setters, or characters dealing pushback damage as your partners.
Duo
Favor a character whose attack elements differ from yours, so you can be sure to quickly deal damage to the monsters and the Kwakwa. That way you can split up the work.
End of the dungeon
Talk to the Lovely Organiser Kwakerbak to leave the dungeon.